After criticizing rival Nvidia for using optimized trilinear filtering algorithms in its PC graphics card drivers--calling them "unacceptable tricks" in a recent presentation to hardware reviewers ...
The massaging of the texture units doesn't stop there though, as AMD has updated its anisotropic filtering algorithm - a move that's sure to please those of you who really appreciate super-sharp ...
Since I don't have a newer video card, I haven't done much in teh way of gaming with this feature. However, I am unsure as to exactly what this does. From research on my own, I am under the impression ...
The basic specs give you an initial theoretical performance picture, with NV40's improvements over NV3x quite clear. 16 basic pixel pipelines, 6 'fixed' vertex shader units, twice the shader ...
Welcome back friends :) As my fellow HH brother mentioned a few hours ago, the news is just pouring in today. So, without further delay here is yet another shot of juice... ATI's Trilinear Filtering ...
If you haven't played the demo or the game, well shame on you! Far Cry's story centers on Jack Carver, who has put a mysterious past behind him in favor of a less stressful life chartering boats in ...
ExtremeTech puts the Radeon X800 and the GeForce 6800 to the test, but this time instead of FPS, it's strickly how damn good does it look. Now, do those trilinear 'optimizations' really matter if you ...
Nach einer ersten Reaktion von Richard Huddy am gestrigen Montag, welche allerdings nicht speziell auf die ColorMip-Angelegenheit bezogen war, gab es heute eine offizielle Stellungnahme von ATi zu ...
link<BR><BR><BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> After criticizing rival Nvidia for using optimized trilinear filtering algorithms ...