Across the history of the fighting game genre, there have been some truly bizarre collections of playable characters.
Whether you follow pixel art, atmospheric horror, or smart systems-driven gameplay, 2026 promises fresh mechanics, emotional ...
Banjo creators Chris Sutherland, Ed Bryan, Gavin Hood, Gary Richards and Steve Malpass explain how the series evolved ...
Creative Bloq on MSN
This Ghibli-inspired indie sequel is coming to Nintendo Switch 2, and it looks stunning
Indie sequels have certainly been more on the uptick, such as Toem 2 from fellow Swedish studio Something We Made. According ...
The original PlayStation is like the ocean. Absolutely full of water. Wait, no. I mean the deeper into it you go, the more you’ll discover things that no human eyes were ever meant to see. But the PS1 ...
The invention of sprites triggered a major shift in video game design, enabling games with independent moving objects and ...
I'm in the minority of people who love the recent 3D Pokémon games, so maybe it's time for a change of pace to unite the ...
A preliminary calendar of animated feature films releasing in 2026, from major studio sequels to original anime, Pixar, ...
The core problem of the beat-'em-up genre in 2025 is content. They're games designed to be beatable in two or three hours.
No Fate brings back the glorious Arcade brawler action of the 1990s, while adapting one of the best movies ever in a faithful ...
No Fate, examining its 16-bit design, short runtime, replay-driven structure, and faithful take on Judgment Day.
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