MonoGame has been used to make all sorts of notable games, including Celeste and Bastion.
Abstract: We live in a 3D world where people interact with each other in the environment. Learning 3D posed humans therefore requires us to perceive and interpret these interactions. This paper ...
The project is an implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm to check for intersections between custom mesh colliders. A working demo is available in the releases.
Generalizable active mapping in complex unknown environments remains a critical challenge for mobile robots. Existing methods, constrained by insufficient training data and conservative exploration ...
Abstract: Sketch-based 3D shape retrieval (SBSR) has been a challenging task for decades, crucially depending on aligning shared semantic attributes between sketches and 3D shapes. Previous efforts ...
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