Abstract: We consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically-correct manner. Recent advances in scene modeling have made significant progress, with NeRF and ...
We build our code on EG3D (https://github.com/NVlabs/eg3d) and 3D-GS (https://github.com/graphdeco-inria/gaussian-splatting). Please dependencies of those two ...
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