Kids are being identified as adults—and vice versa—on Roblox, while age-verified accounts are already being sold online.
The gaming platform poses both content concerns and safety risks that put minors in “the Devil’s crosshairs.” The company says tighter restrictions are coming.
Video games might be a staple of most young men's lives, but they are also divisive. But are they all bad? Here, experts ...
With federal agents storming the streets of American communities, there’s no single right way to approach this dangerous ...
Below I’ve put together a list of some of the top trends and stories that could define 2026. They are not predictions per se, ...
Roblox Corporation faces some profitability concerns even after we account for non-GAAP adjustments. Growth of RBLX daily active users is impressive, but in the long-run the dynamic between pricing ...
The spread of generative AI has become background radiation, pitting players against studios and leaving its role uncertain.
Suitable for children aged three and above, the small ear cups and well-cushioned design make an excellent first pair of headphones for younger children. Despite their compact size, they offer ...
"We're going to see all these big companies that have been so brave to lay off all these workers rehiring a whole bunch of ...
You might type, “A cyberpunk city with neon samurai and holographic geishas,” or perhaps something more abstract like “A ...
The VanEck Video Gaming and eSports ETF (NYSEARCA:ESPO) offers pure exposure to an industry defying traditional entertainment economics. With $405 million in assets and a 0.56% expense ratio, ESPO ...
For the first time in years, Amy feels free. One month since Australia's teen social media ban kicked in, she says she is ...