Configurable toonlike shader. Includes Opaque/Fade/AlphaCutout variations. All variations are supported Lightprobe and Point lights(both PixelLight and Per-vertex ...
I’m sitting in a digital cafe booth with a chatty robot when I agree to be a guest on her podcast. Microphones spring up in front of us, and the video game NPC across from me launches into an intro ...
Using up to 4 non-important/vertex unity lights Remaining lights are added to SH Color Texture allows using the lowest mip (average color of the texture) as the light color, for example with video ...