Physics is the search for and application of rules that can help us understand and predict the world around us. Central to physics are ideas such as energy, mass, particles and waves. Physics attempts ...
This is an experiment to generate a cubic voxel chunk mesh as efficiently as possible. This is insanely fast, meshing and drawing at around 650 FPS on my RTX 4090. The mesh generation itself is much ...
Shader for particles with writing to z-buffer. The standard particle shader in Fade or Transparent mode does not set the depth buffer. If this does not suit you, and you need depth for semitransparent ...
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